
SPY CLUB
Part story, part game, Spy Club – Mission: Bring Back Boyd invites listeners to guide the action – making choices, uncovering clues, and racing to save their favourite teacher before it’s too late…

“But the only way to find answers to your questions, is to go forward. To keep going. We've got this, team. It might be dangerous, nerve-wracking and...well, weird. But we've come this far – come on Spy Club, we can do it!”
After long, boring lessons on a wet Wednesday afternoon, Jane, Ollie, Zora, and Rohan race to Mr. Boyd’s class room for Spy Club, but he’s not at his desk, or staring at his globe like he loves to do. He’s not there, and neither is the globe. He’s gone. Mr. Boyd’s classroom has been stripped bare – except for a small package sitting on his desk, right in the middle.
Inside, the kids find two key cards - Lumera Technologies and Lumera Operations, along with four worksheets covered in cryptic scribbles and hidden codes, a business card with circular and rectangular cutouts and a red reveal card.
Spy Club need to work together to figure out what they have to do, and where they have to go.
Their adventure begins. Trade Craft beckons…
I’m very proud to have led the Narrative Design on this one and have now formed Studio Heft with my collaborators for all your creative interactive needs.
Spy Club is available now, exclusively on Yoto.